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Note: A side effect simply means that the evaluation of the expression modifies some state. Triggered before the rendering of the incoming passage. In case you needed to do more than simply load the save, you may do something like the following: Returns a save as a serialized string, or null if saving is not allowed within the current context. Returns whether fullscreen mode is currently active. Happens before the modification of the state history. Requires tracks to be set up via <>. Returns the total number (count) of played moments within the extended past history (expired + past). To enable test mode from the Stories screen, click on the story's gear menu and select the Test Story menu item. See Also: Note: Used within <> macros. Returns a callback function that wraps the specified callback functions to provide access to the variable shadowing system used by the <> macro. For example, you may use the following JavaScript code to record the last non-menu passage into the $return story variable: (Twine2: the Story JavaScript, Twine1/Twee: a script-tagged passage). Valid values are boolean true, which simply causes the autosave to be loaded, the string "prompt", which prompts the player via a dialog to load the autosave, or a function, which causes the autosave to be loaded if its return value is truthy. Generally, you would use this for data that does not change and should not be stored within story variables, which would make it part of the history. Returns the number of turns that have passed since the last instance of the passage with the given title occurred within the story history or -1 if it does not exist. Additionally, SugarCube's normal <> macro does not have an output element associated with it and is not, by default, a single-use link like its Harlowe equivalent. The DOM ID of the passage, created from the slugified passage title. Or, if you use the start passage as real part of your story and allow the player to reenter it, rather than just as the initial landing/cover page, then you may wish to only disallow saving on the start passage the very first time it's displayedi.e., at story startup. Unless localized by use of the <> macro, any story or other temporary variables used within widgets are part of a story's normal variable store, so care must be taken not to accidentally either overwrite or pick up an existing value. Each moment contains data regarding the active passage and the state of all story variablesthat is, the ones you use the $ sigil to interact withas they exist when the moment is created. you'll need to call the Setting.save() after having done so. This setting has been deprecated and should no longer be used. Macro API. Returns whether the history Instances of the Passage object are returned by the Story.get() static method. Gets or sets the track's volume level (default: 1). Returns a reference to the dialog's content area. This is only really useful within pure JavaScript code, as within TwineScript you may simply access story variables natively. The exactly equivalent call is: .flat(Infinity). Terminates the execution of the current <>. You can set the autosave to save either on every passage or only on certain passages. See the _args special variable for its replacement. Deserializes the given save string, created via Save.serialize(), and loads the save. See Macro API for more information. If the autosave cannot be loaded, for any reason, then the start passage is loaded instead. Used to populate the contents of the Share dialog. They are called with no arguments, but with their this set to a template (execution) context object that contains the following data properties: String templates consist solely of a string, which may itself contain markup. Gets or sets the mute-on-hidden state for the master volume (default: false). SimpleAudio API, AudioTrack API, and AudioRunner API. Logical: The expression yields a boolean valuee.g.. Save objects have some of the following properties: The state object has the following properties: Each moment object has the following properties: Deletes all slot saves and the autosave, if it's enabled. See Setting API for more information. If you limit the moments within the history to 1, via setting Config.history.maxStates to 1, then there will only ever be one moment in the history, but passage navigation is still required for new moments to be created. Already on GitHub? Starts playback of the selected tracks and fades them from the specified volume level to 0 (silent) over the specified number of seconds. Executes its contents after the given delay, inserting any output into the passage in its place. Note: Stows the UI bar, so that it takes up less space. The array-like object stored in the _args variable should be treated as though it were immutablei.e., unable to be modifiedbecause in the future it will be made thus, so any attempt to modify it will cause an error. Harlowe's arrays, datamaps, and datasets are functionally similar to JavaScript Arrays, Maps, and Sets, but with a few key differences. Determines whether the link-visited class is added to internal passage links that go to previously visited passagesi.e., the passage already exists within the story history. Note: Intended for social media links. You can use custom style markup or HTML to create the elements, and then target them with a query selector. See Tweego's documentation for more information. Appends the given content to the dialog's content area. Equivalent to including the nobr special tag on every passage. Returns whether fullscreen is both supported and enabled. Triggered before the modification of the state history. Warning: Probably most useful when paired with <>. Doing so allows interactions with the text to also trigger its <>. Opens the built-in restart dialog, prompting the player to restart the story. To start viewing messages, select the forum that you want to visit from the selection below. Returns a reference to the current jQuery object for chaining. To control aspects of your project based on the values contained within variables, see the <> and <> macros. Returns the title of the active (present) passage. Releases the loading screen lock with the given ID. Due to the increased power density we recommend using high quality light guides such as fused fiber bundles, liquid light guides, etc. See the Save API docs for more information. Roughly equivalent to the :passagerender event. Deprecated: The Share dialog only displays linksspecifically, anything that creates an anchor element (). Warning: To enable test mode, use the test option (-t, --test). A function, which causes the autosave to be updated for each passage where its return value is truthy. Deprecated: Arithmetic: The expression yields a number valuee.g.. Does not modify the original. Does not modify the original. Removes all instances of the given members from the array and returns a new array containing the removed members. If you want to return to a previously visited passage, rather than undo a moment within the history, see the <> macro or the previous() function. See Also: If its return value is falsy, the save is disallowed. Alternatively, if you simply want the UI bar gone completely and permanently, either using UIBar.destroy() or the StoryInterface special passage may be a better choice. Note: When used to set a value, returns a reference to the current AudioTrack instance for chaining. There are many differences between Harlowe and SugarCube, this guide will document some of the most critical you will need to account for if you're coming to SugarCube from a background in Harlowe. The equivalent SugarCube code to achieve a similar result would be: Note: active) and outgoing passages. The links go to the most recent release versions of each in SugarCube's source code repository. Returns whether all of the given members were found within the array. Note: Thus, if you need either to be recoverable, then you'll have to handle that yourself. See the :passagerender event for its replacement. Generates no output. Once you know the code structure you can mod any stats here are a. few examples: SugarCube.State.variables.mc.money+=10000. enter all those commands. Widgets should always be defined within a widget-tagged passageany widgets that are not may be lost on page reloadand you may use as few or as many such passages as you desire. Unfortunately, this means that the two objects are incompatible. Block widgets may access the contents they enclose via the _contents special variable. Roughly equivalent to the :passagedisplay event. Note: Macro API. Interactive macros are both asynchronous and require interaction from the player. If you've removed/hidden the UI bar, a construct like the following will allow you to toggle the views on and off: Note: Warning: Note: Returns a reference to the current AudioRunner instance for chaining. When used to set the volume, returns a reference to the current AudioList instance for chaining. Creates a checkbox, used to modify the value of the variable with the given name. Wikifies the given content source(s) and discards the result. Returns the total number of filled slots. In most cases, you will not need to use <> as there are often better and easier ways to forward the player. Creates a single-use link that deactivates itself and appends its contents to its link text when clicked. Compilers supporting automatic creation of media passages: Warning (Twine2): Return the named macro definition, or null on failure. Navigation events allow the execution of JavaScript code at specific points during passage navigation. Interrupts an in-progress fade of the track, or does nothing if no fade is progressing. The handlers is passed two parameters, the save object to be processed and save operation details object. Twine2: Not special. Valid values are boolean true/false, which causes the UI bar to always/never start in the stowed state, or an integer, which causes the UI bar to start in the stowed state if the viewport width is less-than-or-equal-to the specified number of pixels. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). Selects all internal link elements within the passage elemente.g., passage and macro links. It has the unique advantage of being able to couple large amounts of light into smaller light guides than the Quad previously could. One of the most common errors faced by jQuery developers is the $ is not defined error. The IFID (Interactive Fiction IDentifier) of the story, if any. UIBar API. SugarCube automatically stores the current playthrough state to the browser's session storage whenever a new moment is created. Warning: Returns the last Unicode code point within the string. No line-break control mechanisms are used in the following examples for readability. See SimpleAudio API for more information. Examples of good uses: achievement tracking, new game+ data, playthrough statistics, etc. Pauses playback of the playlist and, if they're not already in the process of loading, forces its tracks to drop any existing data and begin loading. Creates a cycling link, used to modify the value of the variable with the given name. Note: The previous state is completely lostthe new state is not added to or combined with the current state, instead it replaces it in its entirety. This functionally refreshes the webpage, and can cause users to lose their progress. See State API for more information. Elements that include either a data-init-passage or data-passage content attribute should not themselves contain additional elementssince such elements' contents are replaced each turn via their associated passage, any child elements would be lost. The document element. Note: See Also: The default font stack is set here. Stops playback of all currently registered tracks. Aborting. Create a save, then edit the code as follows: Running that, you'll see $x is 0 and $y is 1. For example, the following is the data URI of a Base64-encoded PNG image of a red dot (): Generally, it's expected that you will use a compiler that supports the automatic creation of media passages, however, they may be created manually. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a

sugarcube is not defined

sugarcube is not defined